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Novel System Design: Dinkum Skill Mastery

Project Details

Duration

Sep - November 2025

~9 weeks active development

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Role

Systems Designer

Team Size

Solo

Engine & Tools

Figma, Photoshop, Word

Created for Systems Design module at the University of Staffordshire on the course for Computer Games Design MSc.

 

For this project, I designed a novel system for Dinkum. My aim was to create a new progression system that would suit Dinkum and its pre-existing systems and mechanics. The Skill Mastery system aims to add an additional motivation for players to engage with the game and its mechanics long-term by providing late-game goals and rewards for progression.

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Full design process and rationale can be found in this PDF.

UI Visual Mock-ups created in Figma:

These UI designs intend to match the existing UI in Dinkum, showcasing how this novel system might fit into the game.

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