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Deus Ex (2000) UI Redesign Prototype

Project Details

Duration

Dec 2025 - Feb 2026

~6 weeks active development

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Role

UI Design and Implementation

Team Size

Solo

Engine & Tools

Unreal Engine 5, Figma, Word, Powerpoint, Photoshop

(Currently still in development, last updated: 1st Feb 2026)

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Created for my Advanced Prototyping module at the University of Staffordshire for Computer Games Design MSc course.

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This is a UI prototype and redesign for Deus Ex (2000). I focused heavily on optimising the experience through visual and UX flow, whilst also maintaining the essence of behind the game and its style.​ Figma and Photoshop were used to create visual elements, and final implementation was done in Unreal Engine 5.

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This UI prototype will be developed in 3 sprints over 9 weeks. In the first sprint I focused on wireframe designs and implementing base UI functionality in-engine. In sprint 2 I focused on asset creation, ux flow, and responsiveness of the UI prototype based on initial testing feedback. And in the final sprint I'm working through refining my designs further based on feedback.

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Link to weekly progress videos: YouTube

Visual Style, Assets, & Planning:

Wireframe designs:

Development of UI wireframes through multiple iterations, guided by MoSCoW prioritisation, covering menu flow and in-game HUD design.

UI Implementation in Unreal Engine 5.6:

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