Undercut
Project Details
Duration
Oct - November 2024
~7 weeks active development
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Role
Level Design
Team Size
Solo
Engine & Tools
Hammer Editor, Photoshop, Procreate, Word
Designed a King of the Hill level for Team Fortress 2 using the Hammer Editor, focusing on multiplayer balance and dynamic combat zones. The level layout encourages strategic team play with well-considered sightlines, spawn points, and control point positioning to maintain fair and engaging matches.
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​The process began with concept sketches to explore layout ideas and key gameplay moments, followed by a blockout to test flow and navigation. After multiple rounds of playtesting, I gathered feedback to identify balance issues and areas needing improvement. I then iterated on the layout—adjusting spawn points, control placement, and chokepoints—to create a level that encourages strategic team play and offers varied, competitive gameplay.







